explorezero (
explorezero) wrote2013-01-09 08:43 am
Entry tags:
Applications
Applications are reviewed during Wednesdays, starting at 8pm Eastern Time. This may change as the game expands.
Before the game starts, applications will be accepted on Fridays!
Updated note, on April 7th: Applicants who have applied and have been accepted will stay in the game; not to worry about that.
Before you Apply:
! We request that players be 18 and over to play within this game setting! While this is not a sex game, there may be extremely graphic images of torture and body horror within.
!Please make sure you've familiarized yourself with our RULES & FAQs. There will be a question there that is asked on our application!
! Make sure your character hasn't already been TAKEN or RESERVED by someone else.
! If you have a RESERVE for your character, please indicate as such in the subject line of your application.
! Plagiarizing any part of your application is not acceptable. Reusing portions applications from other games is okay, as long as that application was written by you. If we are presented with evidence that you have plagiarized, you will be permanently banned from applying for that character and banned from applying for any other characters during the current application cycle. Linking for history is understandable; however, for samples, personality, and other sections, if you plagiarized or lie as to who you are you will be permanently banned. First and final warning.
! You may post your application either on your character's journal and provide a link in the comments, or you may post it directly in the comments below. If you opt for the former, however, we ask that you please either disable customized comment pages, or at least ensure that your character's journal layout is reasonably legible.
! Remember that you may only apply for one character at a time. In order to apply for more characters, you need to pass activity check. That means one per twenty eight days!
We will state again for players to please contact the moderators if you are applying for a character under the age of 16. We love playing kid characters! They add a new angle, like any character in a game. However, we'd like to make sure that they're not overwhelmed by the trauma that this game may inflict.
If you'd like to speak to us about aging your character up, or power limiting, please let us know! We'd love to work with you.
We don't bite hard, we promise!
Fandom Character Applications:
For Original Characters:
Before the game starts, applications will be accepted on Fridays!
Updated note, on April 7th: Applicants who have applied and have been accepted will stay in the game; not to worry about that.
Before you Apply:
! We request that players be 18 and over to play within this game setting! While this is not a sex game, there may be extremely graphic images of torture and body horror within.
!Please make sure you've familiarized yourself with our RULES & FAQs. There will be a question there that is asked on our application!
! Make sure your character hasn't already been TAKEN or RESERVED by someone else.
! If you have a RESERVE for your character, please indicate as such in the subject line of your application.
! Plagiarizing any part of your application is not acceptable. Reusing portions applications from other games is okay, as long as that application was written by you. If we are presented with evidence that you have plagiarized, you will be permanently banned from applying for that character and banned from applying for any other characters during the current application cycle. Linking for history is understandable; however, for samples, personality, and other sections, if you plagiarized or lie as to who you are you will be permanently banned. First and final warning.
! You may post your application either on your character's journal and provide a link in the comments, or you may post it directly in the comments below. If you opt for the former, however, we ask that you please either disable customized comment pages, or at least ensure that your character's journal layout is reasonably legible.
! Remember that you may only apply for one character at a time. In order to apply for more characters, you need to pass activity check. That means one per twenty eight days!
We will state again for players to please contact the moderators if you are applying for a character under the age of 16. We love playing kid characters! They add a new angle, like any character in a game. However, we'd like to make sure that they're not overwhelmed by the trauma that this game may inflict.
If you'd like to speak to us about aging your character up, or power limiting, please let us know! We'd love to work with you.
We don't bite hard, we promise!
Fandom Character Applications:
Name: What's your handle? We'd like to have something to call you! Age: Are you over 18? Contact Information: Any means of contact that you are comfortable with sharing; this includes plurk, AIM, MSN, skype, email address, and dreamwidth accounts! Other Characters: Just checking now many you have already! Character Name: Names and nicknames, in Western order (first name, surname) Canon: Where is your character from? What book or movie or series or video game or anime? Canon Point: Where in the series are you taking them from? Age: How old is your character? Why do you feel this character would be appropriate for this setting? Suitability. This is more or less us making sure that you've given this consideration. There may be elements of the game that's considered triggery for some characters, if not the players. We'd like players to consider before apping in-this section can be a break or make the application, believe it or not! What are they bringing? (limit 3) You can choose up to THREE items to bring with your character. No, you don't have to choose clothes unless they're magic infused power armour. Sadly, no pets allowed at this time. That might be changed in the future though! Abilities/Powers: Please assume canon-blindness and explain in as much detail as possible. (We'd also love to hear any drawbacks to these powers!) Background/History: A link to a source about the canon is fine for this. Previous Game History: (optional) At least two paragraphs on important events for the character and how they have been shaped by the previous game. If this is not applicable, please delete this section. Personality: A very important section! We ask that you could please write 300 words at a minimum. Consider us canon blind. We want to hear their voice, to know who they are! It's understandable if the character seems shallow, if they are a minor or a untalking video game protagonist. Take this as a challenge to expand! A little head canon never hurts anyone. If you run out of things to write, think of how they react physically to their environment and to emotional situations, how they stand, if they meet peoples eyes, the impact of their culture, if they are a listener or a speaker, etc. These can add up to make a detailed description! Triggers What can trigger your character? Generally these can be uncomfortable topics, situations, or people. What sort of things would you like to avoid for them (or not!) and why? If they don't have any triggers, do you think they will develop in game? What kind? 1st Person Sample Entry: Min. limit 100 words and 5 sentences, meaning you should have at least 5 sentences that add up to 100 words. Must take place within Exploration Zero setting. If you can't think up anything, we have some options! You can write on their 1) reaction to waking up in the Birdcage Manor, 2) feeling ill after eating something from the forest, 3) your character has found a stack of booze; what do? You can also choose a fourth option by writing 'Mod interview!' and the moderators will give you a list of five questions for your character to answer. 3rd Person Sample Entry: A third person sample of at least two paragraphs of 350 words. Again, if you can't think up anything, we have some options for you: 1) Waking up in the Birdcage Manor, 2) Finding a room of mirrors and feeling like you're being watched, 3) Stumbling upon a grotesque mask that gives them an extremely bad feeling, 4) Being locked outside the manor without your phone device. |
For Original Characters:
Name: What's your handle? We'd like to have something to call you! Age: Are you over 18? Contact Information: Any means of contact that you are comfortable with sharing; this includes plurk, AIM, MSN, skype, email address, and dreamwidth accounts! Other Characters: Just checking now many you have already! Character Name: Names and nicknames, in Western order (first name, surname) Canon Point: Where in the series are you taking them from? If not that, what time and place (example 1950s, Ohio?) Age: How old is your character? Why do you feel this character would be appropriate for this setting? Suitability. This is more or less us making sure that you've given this consideration. There may be elements of the game that's considered triggery for some characters, if not the players. We'd like players to consider before apping in-this section can be a break or make the application, believe it or not! What are they bringing? (limit 3) You can choose up to THREE items to bring with your character. No, you don't have to choose clothes unless they're magic infused power armour. Sadly, no pets allowed at this time. That might be changed in the future though! Abilities/Powers: Please assume canon-blindness and explain in as much detail as possible. (We'd also love to hear any drawbacks to these powers!) Background/History: Please explain their world in at least 200 words. Is it a world of science? Supernaturals? Dystopia? We'd love to hear about the world, and see how they can relate to the new world they are about to enter! Previous Game History: (optional) At least two paragraphs on important events for the character and how they have been shaped by the previous game. If this is not applicable, please delete this section. Personality: A very important section! We ask that you could please write 300 words at a minimum. Consider us canon blind. We want to hear their voice, to know who they are! It's understandable if the character seems shallow at first. This may have been the first time they've been outside of a story environment, or a meme. Take this as a challenge to expand! A little head canon never hurts anyone. If you run out of things to write about, how about their physical traits, verbal ticks, or reactions to certain situations? How do they stand? How do they treat people younger than them, or those in positions of authority? If that does not help, think of how they react physically to their environment and to emotional situations, how they stand, if they meet peoples eyes, the impact of their culture, if they are a listener or a speaker, etc. These can add up to make a detailed description! Triggers What can trigger your character? Generally these can be uncomfortable topics, situations, or people. What sort of things would you like to avoid for them (or not!) and why? If they don't have any triggers, do you think they will develop in game? What kind? 1st Person Sample Entry: Min. limit 100 words and 5 sentences, meaning you should have at least 5 sentences that add up to 100 words. Must take place within Exploration Zero setting. If you can't think up anything, we have some options! You can write on their 1) reaction to waking up in the Birdcage Manor, 2) feeling ill after eating something from the forest, 3) your character has found a stack of booze; what do? You can also choose a fourth option by writing 'Mod interview!' and the moderators will give you a list of five questions for your character to answer. 3rd Person Sample Entry: A third person sample of at least two paragraphs of 350 words. Again, if you can't think up anything, we have some options for you: 1) Waking up in the Birdcage Manor, 2) Finding a room of mirrors and feeling like you're being watched, 3) Stumbling upon a grotesque mask that gives them an extremely bad feeling, 4) Being locked outside the manor without your phone device. |

Evan | Original Character
Contact Information: phosphorene@yahoo.com, or on Skype as phosphorene.
Age: 21
Other Characters: Plenty of OCs, but none that are currently involved in any RPs.
Character Name: Evan Timore
Age: 177
Why do you feel this character would be appropriate for this setting?: N/A
Background/History: Evan is a vampire, but not the kind lately popularized in certain recent pop culture fads. (The particulars of his vampirism will be gone over in the ‘powers’ section.) He and his twin brother, Elliot, were born in the late 1800s on the eastern edge of America to a woman who, ashamed of giving birth to mixed-race children, quickly abandoned them at the nearest orphanage. Evan and Elliot were adopted in their early childhood years by a mysterious figure who took them away to live in his estate, keeping a steady role in their lives until they hit their mid-twenties. At this point, the man who had become a father figure revealed his identity as a vampire and offered them eternal life. They both accepted.
Shortly after their transformation, Evan’s Master (his vampiric sire) was killed by a vampire hunter after being tracked to his own estate while Evan was occupied elsewhere. Evan blames his brother for their Master’s death, since Elliot was on the premises when the death occurred. They parted ways at this point and have not spoken since.
Evan occupied himself with various trades as the years went on, and gradually amassed a small real estate empire on the east coast. Toward the end of his life he took under his wing a 20-something homeless, alcoholic college dropout by the name of Matthew, cleaning up his act and getting him off the streets. They became lovers after living together for several months, and had a few years as a happy couple before Evan was killed by a rival vampire who had been edging in on Evan’s territory and picking fights for years.
Evan would enter the game at this point, after his death.
The world he comes from is similar to ours, but with a few key differences. Deep into that Earth’s history, fantastic creatures and magic were a part of everyday life until a bloody war sprang up between the humans and the beings of power. A consensus was reached and the most powerful creatures banded together to create a parallel dimension free of humans, to which most beings with any sort of magic retreated. They came to call the world of the humans the First Realm, and their own newly created home the Second Realm. Humans slowly turned these stories into nothing but myths and legends, and forgot they had once shared the world with magic. Some creatures stayed behind, namely the ones that depended on humans for one thing or another and were able to pass unnoticed among them easily. One such species would be, of course, the vampires.
Because of this, Evan is no stranger to magic, parallel dimensions, or various kinds of strangeness, but it is still not entirely familiar to him. He has never personally been to the Second Realm, though he is aware of its existence and knows that there is a powerful society of vampires living on the other side of the veil. It’s one of the many stories his Master told him and Elliot before his death. But Evan has never felt the urge to leave the First Realm, and is not by nature an overwhelmingly curious person.
What are they bringing? (limit 3)
1) His wallet. This may seem pointless, but contained within are several personal photographs of his brother and of Matthew. I believe it will be integral to Evan’s psychological development within the game to have opportunities to consider his past. With the way Evan’s mind works, he will likely assume he is in hell upon waking within the game. This will make him wonder if his life decisions led him there.
2) A lighter. Though Evan doesn’t smoke, he often carries a lighter to make picking up potential prey in clubs and bars easier. Offering to light someone’s cigarette in a back alley offers a good pretext for coming up close without alarming the other person. Naturally, in-game this would give Evan some small fire-starting uses.
3) His earring. Evan wears a single earring on his right ear which he received from his Master upon being turned into a vampire. When he was alive, it was enchanted to keep him ‘connected’ with his twin brother by showing through the color of the inset gemstone whether Elliot was injured or otherwise incapacitated. Being dead, the enchantment should have dissipated and left the stone clear. Depending on the parameters of magic within the game, this earring would either possess a somehow-warped enchantment that has been altered by the game area, or could be drained of power and ready for re-enchantment by any sources of magic within the game itself.
Abilities/Powers: Here, a description of the type of vampire Evan is would be prudent. Evan is not dead in any respects, and is closer to a biological mutation that can alter the genetics of other humans under the correct circumstances. He is not affected adversely by sunlight or holy objects. He possesses super-strength, and incredible speed—to the point of being able to blur into invisibility when he really pushes himself. He can take more abuse than most humans (read: it’s harder to injure him). If injured, he can heal from almost any physical damage, though greater injuries (say, a broken bone) require the intake of blood. He doesn’t require any sustenance other than blood, and can only feed on humans as it keeps his genetic mutation in balance. If he goes for over two days without feeding, his inner predator begins to take over and he becomes increasingly aggressive and seductive, eventually reaching the point where he will do anything to secure prey. He considers this to be his darker side and rarely indulges in a true hunt, though it satisfies him on a visceral level when he is stalking a frightened human. If injured to the point of needing to feed, Evan may lose all conscious thought and begin operating purely on instinct, striking out and feeding on the nearest source of blood. Matthew almost died this way once, so sentiment does little to prevent an attack of this kind. When his vampire characteristics rise to the forefront, his eyes turn blue and his fangs elongate visibly.
Personality: Evan can be very stubborn, sometimes in ways that end up harming him, as evidenced by his refusal to forgive his brother for ‘letting’ their Master die. He is difficult to offend, but very slow to forgive if someone manages to push him past his tolerance levels.
Since becoming a vampire his personality has been altered further, to an extent, and he tries to incorporate his mutation’s instincts into his lifestyle rather than waste time fighting them off constantly. He has strong territorial imperatives, which is a part of the reason he ended up building himself a small real estate empire over the years. He feels good when he has a ‘pack’ to protect, though it is not simple for others to win his loyalty in this manner. In that same vein, loyalty and protectiveness factor greatly in his personality. He can be possessive at times if he considers someone or something to be ‘his’, though this only becomes dangerous or debilitating if a blood-bond of some sort is formed between him and the other person. This entails an exchange of blood on the part of both parties, whether with intent or not. The effects (possessiveness, protectiveness, and a slight one-sided empathic connection) wear off over a period of several days if not renewed, but can become permanent if renewed often enough.
Evan’s territorial imperatives can make it difficult for him to accept challenges to his authority, particularly when he feels he is in the right, but he will willingly if reluctantly cede authority to someone he respects or feels outclasses him in some way.
Deep down he’s a little bitter towards maternal figures; his mother abandoned him, though he never knew for certain why, and he was mostly raised by a strong male role model. May be why he tends to prefer male romantic partners, though he’s never been shy about seducing woman when necessary.
Evan died as an act of self sacrifice. Was afraid the vampire would take
And, perhaps one of the most key parts of Evan’s personality: he is deeply lonely, having lost his Master and left his brother fairly early on in his life. He can make conversation easily enough, but it’s rare for him to make real connections with anyone. Matthew helped to ease that loneliness for a time, but now that Evan’s alone in the game? It’s sure to be back full force.
Happiest Memory: When Matt found out he was a vampire (on account of almost dying) and didn’t reject him despite it.
Worst Memory: Coming home to find his Master dead. (Dead vampires do not turn into dust, they just revert to being human after a few hours. The genetic mutation dies along with the body.)
List of fears: Evan likes to imagine that he has his vampiric nature under control, but one of his deepest fears is that he’ll become injured and hurt someone he cares about. This has happened before, with Matthew, so it was driven even harder into his psyche.
He also has a slight irrational fear in regards to vampire hunters, given his experiences with them over the course of his life. Logically he knows that he can fight them off and/or kill them in combat if need be, and even evade them long enough to escape. But something in the back of his mind makes him feel like he won’t be able to escape, once he’s being hunted.
Those aside, he’s freaked out by creatures that he can’t sense or fight, even with his heightened abilities. Interpret that as you will.
Regrets: As mentioned earlier, Evan is not usually one to stress or angst over the fact that he’s a vampire. On the other hand, the fact that his urges and instincts almost killed Matthew several times (once as a result of lashing out while injured; another time when he had gone too long without feeding and scared the shit out of Matthew by hunting him down in the middle of the night somewhere in the city) is something that weighs heavily on his mind.
1st Person Sample Entry: Mod interview!!
3rd Person Sample Entry:
There was a musty scent in the air as he awoke; some strange damp mixture of dust and mold that made him wrinkle his nose in distaste even before he fully floated into consciousness. Eyes quickly adjusting to the dim lighting as they opened, Evan made an aborted attempt to jolt into a standing position that was halted by the deep ache that suddenly radiated through his entire body. Where was he? The last thing he remembered—the alley—fighting—dying—
Moving more warily as he took stock of his body’s aches and pains, he scanned his surroundings for some hint or clue that might hold an explanation. He appeared to be sprawled on the floor in a narrow hallway, lit intermittently by wall-set lamps. A gleam of light on glass caught his attention some distance down the hall, and he began to stand, encouraged by the thought of a window which might provide a better idea of his location.
A faint sound, almost like a whisper, came from behind. Evan flinched and spun around, gritting his teeth against the ache.
Nothing was there.
He stared intently into the distance, trusting his sense of hearing more than any impression of emptiness the hall might hold. A minute passed, and then another. He frowned and began to relax, but just as he began to turn back towards the window in the distance, there was a huff of displaced air from directly beside his ear.
Evan went rigid and swung around defensively, eyes shooting to blue and fangs extended, only to find again that he was staring at nothing but a wall.
“I’m not in the mood for games,” he hissed, gaze darting around wildly in rising paranoia. “Who’s there? Are you the one who brought me here?!”
For a moment, nothing but silence was his reply. Then his ears picked up a strange low hum in the distance, and he turned to watch in incredulous disbelief as what could only be described as a wall of darkness rushed toward him from the farthest end of the hall. Without a second thought, he began to run in the opposite direction only to see shadows approaching from there as well.
He gritted his teeth and sped up, quickly realizing he had only one other option and sincerely hoping the original owners of the house had not invested in high-quality glass. With a silent prayer to some unnamed deity, he dove at the window shoulder-first.
Mod Interview!
1. Cake or pie? (Why?)
2. If faced with the death of your loved ones, would you look or turn away?
3. What would you consider to be your ultimate success?
4. What makes someone a hero?
5. When you think of evil, what animal comes to mind?
Re: Mod Interview!
2) I wouldn't look away for a second. If this is the last chance I have to see them, and there's honestly nothing I can do to save them--the least I can do is honor their death by seeing them to the end.
3) My ultimate success would have to be managing to get a foothold in the real estate business back in the 1900s. Believe me when I say it wasn't easy. Sure, there were bigger and better successes down the road, but this is the one that started it all. It was definitely the most important.
4) I think someone's a hero when they see something horrible happen in front of them and their first instinct is to step and try to stop it. Anyone can pretend to be a hero. But a real hero is the one who does what it takes, on sheer instinct.
5) Anything equine is a demon in disguise. What does an herbivore need such big teeth for anyway?
no subject
We apologize for the delay.
REVISE!
The reason for the revision request is while we find the application over all strong, the app team would like to see an expansion on personality, as to the more positive ascepts of his personality. What makes him happy? Is he empathic?
If it is possible to explain the fear of the vampire taking over, or if it was an incomplete sentence, please complete it.
We apologize for the inconvenience, and thank you so much for applying.
Re: REVISE!
What follows are the additional changes to my earlier application:
Sentence that got cut off:
Evan died as an act of self sacrifice. He thought that by dying, the vampire who killed him would be satisfied and might perhaps leave Matthew (who was elsewhere at the time) alone. Having exhausted all his options and resources in the campaign to stop and/or defeat this rival vampire, he didn't see many more options. Little did he know, after his death the vampire tracked Matthew down anyway and nearly killed him, before Evan's brother Elliot was alerted by the activation of his earring-spell (which came to life as Evan died) and swooped in to the rescue. He was almost too late. Matthew nearly died, again. This would devastate Evan if he knew that his own death did almost nothing to stop the rival vampire from going after his lover.
(Positive personality aspects):
Evan may appear to have a bit of a devil-may-care attitude on the surface, but when push comes to shove he usually does the morally 'right' thing. However, he's not afraid of stretching morality for his own gain in extenuating circumstances. This can entail everything from willfully injuring others to prevent damage to himself or those he cares about, to killing someone who's between him and something (or someone) he really needs to get to.
Evan is happiest when managing something, whether that be a group of people or a complicated event. He likes the feeling of being in control and directing disparate pieces of a puzzle into place to make a larger, more complex whole.
He is 100% an extrovert and likes the noise and bustle of a large group of people. He doesn't do well when he's alone for long periods of time; his ever-present sense of loneliness from isolating himself emotionally over the years from his brother and anyone seeking to become close to him really hits home at those times.
The outgoing aspects of his personality come to light in his interactions with others. If he wants you to like him, you're probably going to end up liking him. He's pretty charismatic and is good at reading others' emotions so that he can gauge social situations and use them to his advantage. He is not manipulative, however, not unless he is on a hunt.
Evan also has a pretty light-hearted sense of humor. He tends to laugh at stress rather than letting it make him angry or upset--as stated before, it is difficult to get on his bad side, and largely because of this point. He cracks jokes in tense situations, but he is self-aware enough to know when a more sober attitude is necessary.
ACCEPTED!
After a snippet of song, a strange taste in the mouth, or a crawling sensation on the skin, your character will find themselves waking up on a bed with a strange device strapped on their wrist and the sun shining down on them through the curtains of a room they have never seen before. Perhaps they are surrounded by people they have never seen. The view outside the window reveals a dense forest and a view outside the room, a dilapidated hallway.
This is the Birdcage Manor. Do enjoy your stay.
Please request to join
In the meantime, join us in plurk @
Congratulations, and welcome to the game!